You do this by providing objects, actions, preconditions, and effects. With STRIPS, you first describe the world. The Standford Research Institute Problem Solver ( STRIPS) is an automated planning technique that works by executing a domain and problem to find a goal. We’ll cover how to create a world domain and various problem sets, to provide the computer with the intelligence it needs to make a plan and execute it, effectively providing a much better gaming experience. In this tutorial, we’ll learn about STRIPS artificial intelligence AI planning. But, how do we give the computer this kind of planning intelligence? For “hard”, the computer could build a bazooka. For “easy” difficulty, the computer could have the goal of building a club. Through the use of artificial intelligence planning, you can program the computer to formulate a plan. How would you tell the computer which items to collect? Should it just move randomly around, pick up random items that it happens to come across, and build whatever weapon that happens to make? It certainly wouldn’t make the most challenging of NPC characters. Easy.īut, what about the NPC? Once we throw a computer-controlled player into the mix, things get a little complicated. Just throw some magical items around the map, let the player move around to discover them, and leave it to the player to figure out what combination to put together to build a powerful weapon. This would be relatively straight-forward to create. Imagine you’re developing a video game where the player has to find magical items, build a weapon, and then attack monsters.
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